Week 3 Discussion Notes

Table of Contents

Planes

When specifying a line, we just need two pieces of information: a point r0\vec{r}_0 on the line and the direction v\vec{v} that the line points in. Then any point on the line can be represented by r(t)=r0+tv\vec{r}\p{t} = \vec{r}_0 + t\vec{v}.

Similar to a line, to specify a plane, we still need a point r0\vec{r}_0 on the plane. However, a plane doesn't really have a direction, but it does have a tilt. If you think about it, a normal vector n\vec{n} to the plane is a succinct way of describing tilt. Then given any point r\vec{r} on the line, the vector rr0\vec{r} - \vec{r}_0 is parallel to the plane, so we get

(rr0)n=0.\p{\vec{r} - \vec{r}_0} \cdot \vec{n} = 0.

Graphically,

If we let r=x,y,z\vec{r} = \ang{x, y, z}, r0=x0,y0,z0\vec{r}_0 = \ang{x_0, y_0, z_0}, and n=a,b,c\vec{n} = \ang{a, b, c}, then the equation becomes

xx0,yy0,zz0a,b,c=0axax0+byby0+czcz0=0ax+by+cz=ax0+by0+cz0=dax+by+cz=d.\begin{gathered} \ang{x - x_0, y - y_0, z - z_0} \cdot \ang{a, b, c} = 0 \\ ax - ax_0 + by - by_0 + cz - cz_0 = 0 \\ ax + by + cz = \underbrace{ax_0 + by_0 + cz_0}_{=\,d} \\ ax + by + cz = d. \end{gathered}

Note that the coefficients of our normal vector n\vec{n} are the coefficients on x,y,zx, y, z. This means that given the equation of a plane, you can immediately write down a normal vector just by looking at the coefficients.

Scalar Triple Product

The scalar triple product u(v×w)\vec{u} \cdot \p{\vec{v} \times \vec{w}} is the (signed) volume of the parallelepiped spanned by u,v,w\vec{u}, \vec{v}, \vec{w}. This means that if the scalar triple product is 00, then the parallelepiped is flat, i.e., u,v,w\vec{u}, \vec{v}, \vec{w} must be coplanar.

Collision vs. Intersection

If r1(t)\vec{r}_1\p{t} and r2(t)\vec{r}_2\p{t} are two curves, then:

  1. They intersect when r1(t)=r2(s)\vec{r}_1\p{t} = \vec{r}_2\p{s} (note the different variables).
  2. They collide when r1(t)=r2(t)\vec{r}_1\p{t} = \vec{r}_2\p{t} (note the variables are the same).

For example:

In the picture, r1\vec{r}_1 and r2\vec{r}_2 intersect because r1(1)=r2(0)\vec{r}_1\p{1} = \vec{r}_2\p{0}, but they don't collide because they pass through the intersection at different times.