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0. Notation

A triple of numbers $ (x,y,z)$ can be viewed as a point in three-dimensional space, in which case we'll usually write $ P
= (x,y,z)$. It can also be viewed as a vector x or v, in which case we'll often write x$ = (x,y,z)$. We may also write x$ = (x_1, x_2, x_3)$, especially when talking about computer algorithms. Another alternative is x$ = \left
[\begin{array}{ccc} x&y&z \end{array} \right ] $. We'll emphasize row vectors, as most computer graphics texts do, rather than column vectors, as many linear algebra texts do. Therefore generally we consider a column vector as the transpose of a row vector and write x$ ^ t = \left [\begin{array}{c} x\\  y\\  z
\end{array} \right ] $. Vectors may be drawn starting from any point, rather than just from the origin.

R$ ^3 =$ the set of all triples = ``real 3-space''. We usually picture R$ ^3$ in the way you are used to, with the $ x,y$-plane horizontal and the $ z$-axis vertical. Sometimes in computer graphics it is better to use other positions, though.

Notation for R$ ^2$ and R$ ^n$ is similar. Usually R$ ^3$ will be used in examples when the dimension doesn't matter.

In R$ ^3$, the vectors i$ ,$   j$ ,$   k are $ (1,0,0), (0,1,0),
(0,0,1)$, as usual. In R$ ^2$, i$ = (1,0)$ and j$ =
(0,1)$.

Notice that if x$ = (x,y,z)$, then x$ = x$   i$ + y$   j$ + z$   k. For this reason, the entries $ x,y,z$ can be called the components of x, or the coordinates of x, or the coefficients of x. This equation also illustrates how every vector is a linear combination of i$ ,$   j$ ,$k (uniquely). Thus i$ ,$   j$ ,$   k are a basis for the vector space R$ ^3$, called the standard basis. In R$ ^n$ for general $ n$, we write the standard basis as e$ ^ {(1)},\dots,$   e$ ^
{(n)}$, so that in R$ ^3$ we have e$ ^ {(1)} =$   i, e$ ^ {(2)} =$   j, e$ ^ {(3)} =$   k.




next up previous
Next: b_vectors Up: b_vectors Previous: b_vectors
Kirby A. Baker 2002-01-04