A triple of numbers can be viewed as a point
in three-dimensional space, in which case we'll usually write
. It can also be viewed as a vector
x or
v,
in which case we'll often write
x
. We may also
write
x
, especially when talking about
computer algorithms. Another alternative is
x
. We'll
emphasize row vectors, as most computer graphics texts do, rather
than column vectors, as many linear algebra texts do. Therefore
generally we consider a column vector as the transpose of a row
vector and write
x
. Vectors may be drawn starting from any
point, rather than just from the origin.
R the set of all triples = ``real 3-space''.
We usually picture
R
in the way you are used to, with
the
-plane horizontal and the
-axis vertical.
Sometimes in computer graphics it is better to use other
positions, though.
Notation for
R and
R
is similar.
Usually
R
will be used in examples when the dimension
doesn't matter.
In
R, the vectors
i
j
k are
, as usual. In
R
,
i
and
j
.
Notice that if
x, then
x
i
j
k. For this reason, the entries
can be called the
components of
x, or the coordinates of
x, or the
coefficients of
x. This equation also illustrates how
every vector is a linear combination of
i
j
k (uniquely).
Thus
i
j
k are a basis for the vector space
R
, called the standard basis. In
R
for general
, we write the standard basis as
e
e
, so that in
R
we have
e
i,
e
j,
e
k.