Title:
Hair Simulation at Walt Disney Animation Studios
Abstract:
Realistic hair modeling is a fundamental part of creating virtual
humans in computer graphics; however, realistically representing hair
in structure, motion and visual appearance is still an open challenge.
In the entertainment industry, such as with feature animation, it is
frequently a goal to model a physically impossible hairstyle or
motion. In these cases, a high degree of user control is needed to
direct the hair in a desired way, which can be a time-consuming and
costly endeavor due to the magnitude of the hair volume. In this talk,
I will present techniques used for accelerating hair simulation
through the use of level-of-detail algorithms as well as discuss the
practical day-to-day issues that arise in hair simulation for animated
films, specifically addressing hair simulation on Walt Disney
Animation Studios' upcoming film "Bolt".
Panel discussion providing undergraduate students a chance to ask a panel of graduate students questions about their graduate school experience, the application process, funding, exams, and anything else they would like to know. The panel consists of a mix of both pure and applied math graduate students. This is a joint activity with the undergraduate student society.