(559, #37) The Bezier curves are used in computer-aided design and are named after a mathematician working in the automotive industry. A cubic Bezier curve is determined by four control points,

,
and is defined by the parametric equations


where. Notice that when t = 0 we have and when t = 1 we have , so the curve starts at and ends at .

a) Graph the Bezier curve with control points (4,1), (28,48), (50,42), and (40,5). Then on the same screen, graph the line segments . (Exercise 27 in Section 9.1 shows how to do this.) Notice that the middle control points and don't lie on the curve; the curve starts at , heads toward and without reaching them, and ends at .

b) From the graph in part (a) it appears that the tangent at passes through and the tangent at passes through . Prove it.

c) Try to produce a Bezier curve with a loop by changing the second control point in part (a).

Solution:

a)Graph the curve, and then graph the line segments using the equations from #27 in Section 9.1:

Similar equations are used for the other two line segments.

b) The tangent of the curve at is:

The slope of the tangent of the curve is the same as the slope of the line segment , thus the tangent at passes through .

The same can be done to prove that the tangent at passes through using the tangent of the curve at .
c) A loop can be produced by placing to the right of the point . The point used below was (150,50).

Maple Code

by: nl