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Types of throws, written by Chris Van Holmes
There are three basic types of throws in ultimate. The clockwise spin, the
counterclockwise spin and the upside down throw. Being able to execute all
three is crucial to being a successful thrower. Each throw has a gradation
of release angles that determine the direction and shape of the flight. It
is key to be able to throw with many different release angles. Try to
remember that any throw is better with more spin.
Practicing throws
This is the first step to acquiring the throws you need. the most
successful methods of practice include careful repetition combined with
slight variation over time.
Grips
There are two basic grips for each throw which can generally be
catagorized as power grips and control grips. Power grips squeeze the disc
tightly and are best for speed, distance and maximizing spin. Control
grips are best for achieving quick releases and difficult release angles.
Throwing while marked.
The keys to throwing while covered by a marker are to plan, pivot and
fake. Ideally you will know the throw you want, especially if you have
prior communication with the cutter. You can then plan a series of fakes
and pivots(3 is a good number) to get off the trow you want. Short pivots
and quick fakes can be combined to give the illusion of a seroius throw
attempt. These can then be whipped into another throw while the marker is
still shifting to cover your faake. Pivoting shpuld be done with bent
knees to maintain balance and power. Avoid large steps and leaning as they
limit tyour potential for changing dirrection. One key to getting the
throw you want is to step past the marker on your last pivot. This cuts
the maker off from your release so you have a free throw
Making calls.
The thrower has several calls to defend aggainst an overly aggressive
marker. Thes include "Straddle", "fast count", "foul", and "strip". Know
the rules governing these calls. Some common mistakes are: Not playing on
when stripped, Not checking the disc after a stall, Marker not going back
2 seconds on 1st F>C> call Always be aware of the stall count. Be sure to
call the contact fouls that affect your pivots and releases. One tactic of
an aggressive mark is to foul early to prevent throws and get a high stall
count.